Design directions
Virtual explorations
Health & beauty
Augmented Reality can be used to scan colours and project them on to lips or eyes. The colour is identified and found in the range.
Virtual make-up to test products, play dress-up, create new looks for hair on supermodel avatars.
Develop in-game skins and digital add ons for game players that can be bought through a physical product.
LED light therapy masks help to improve the general appearance of your skin.
Face decorations inspired by Instagram filters.
Collaborate with games or gamers to create physical products that give access to in-game extra’s.
Scan colours
In-game beauty
UV masks
Virtual you
Left to right
Virtual Lipscanner App by Chanel
Play, style and shop, Drest app
Skinclusive Summer Line by Venus
Top banner image, Landscape by A Cool Rocket
LED Light Therapy Mask
Art Beauty Project by Kamilla Hanapova
Barrier Serum by Spellbreak Evenprime Skincare
Food
The pandemic has caused a rise in dark or ghost kitchens, hubs without a store where the meals are prepared and distributed.
Famous rap stars or You tubers start virtual restaurants through franchising; the orders are prepared in dark kitchens.
AR storytelling, information or cooking instructions. Gamified cooking or meal ordering where you can add ingredients and order the dish. Information on ingredients and where the food was produced.
Digital foods, rendered to resemble the original but without the calories.
Franchising
Dark kitchens
Entertainment
Gamified cooking
Left to right
Animated David Shrigley characters invade your surroundings in the Sketch app
Planet Pizza VR
Ghost Kitchens, virtual restaurant concept by George Kottas
Digital doughnut in AR by Fresh Hot Delicious
Virtual dining concept MrBeast Burger
Hot box by Wiz
Learn What Your Food Is Made of, Apple ARkit
Women’s clothing
There are no limitations in virtual fashion.It is a purely aesthetic challenge that can lead to expressions that you might not recognize. The more we get used to digital fashion, the more it will move away from fashion as we know it.
Volume is created by adding layers or sculpting patterns with different layers that have unique functions.
Puffer jackets , oversized and voluminous.
3D experiments in patterns, circular zips, pleats that fold out, capes that wrap around and tie on the sides.
Skintight knitted tops, leggings and bodysuits. Tops with sleeves that end in gloves.
Fantasy, go wild dressing your digital identities.
Volume
Fractions
Skins
Virtual fashion
Left to right
POR/NO XD by Xenia Design
Virtual fashion by Sunnei
Outfirt by Sunnei
Garments with an inflation function by Liting Cai
Virtual clothes by Janar Abrayeva
Modular clothing by Issey Miyake
Outfit by Salvatore Ferragamo
Men’s clothing
A contrast in material use, mixing soft volume and hard flat surfaces.
Knitwear for close to the skin effects.
Padding in jackets, cargo gilets and pants. Layered looks, short over long, thin over thick.
Wardrobe collections of wearable looks in technical fabrics. Layering with functions for different uses.
Patterned pants with big irregular graphics. Depth is added to prints through printing techniques, stitching and embroidery.
Movement in tops through pleats, four-way stretch and relief.
Merch collections to main lines. Create drops of affordable fan items.
Contrast
Padding
Wardrobe
Merch
Left to right
Pleated top by Goom Heo
Outfit by Salvatore Ferragamo
The ‘Cybersneaker’ by RTFKT Studios
Suit by Saaba Stapleton
Down jacket by XR Couture
Photo by Stina Randestad
Outfit by Salvatore Ferragamo
Living
Digital furniture that can also exist in the physical world.
The influence of gaming, rendering and animation in furniture design.
Working with layers, stacking elements on top of each other to build shapes.
Dematerialization will lead to emptier rooms where the texture and colour of walls, floors and ceilings become more critical.
Making a game of storage elements, laundry or the flow of a house. Thinking in levels and functions.
Seating becomes soft and rounded with simple, precise shapes that have freedom in function.
Digital furniture
Building worlds
Dematerialize
Soft surfaces
Left to right
Cadillac House by Rafael de Cárdenas, Photo by Plamen Petkov
The Uo Shelf/Divider by Hi Thanks Bye
Talon chair John Sorensen-Jolink
Sheets collage 1 by Studio Kiki X Joost
Pinça clips by Paula Cademartori
Afterlife Bench by Odd Matter
Virtual chair and real chair by Andrés Reisinger
Architecture
Digital real estate can be purchased via Blockchain and then be designed for the ideal world. Worldbuilding concepts for developing games will influence architecture towards more immersive, engaging spaces.
Levels in buildings based on usage and function. Smaller fragmented spaces to optimize space, function and light. Stacking shapes.
The influence of rendering and AR on architecture design and material usage. Digital twin technology used for city planning.
Added AR layers on to buildings. Surfaces and facades become screens.
Virtual elements and shapes come to life.
Levels
AR influence
Digital layers
Fragments
Left to right
Current HOME, vertical housing block by Anna Protasevich
Ya Space! by Pig Design
The Gehry Project in Toronto by Frank Gehry
98 Front Apartments by ODA New York
Skyscraper of Stacked Tennis Courts by Carlo Ratti Associati
AR by Wikitude
Technology
High-performance computing in people’s daily lives and the acceleration of digital transformation and gaming depends on speed, processors providing computer power and performance.
Make the mechanics super simple for anyone to use to create music and video. With today’s tools, all that is needed is a phone for building a community.
Larger screens, better cameras and tools on phones are needed for content creators.
Freedom of movement, away from the screen into immersive surroundings.
Crypto wallets built-in phones for seamless digital transactions and cold storage.
Immersive
Crypto wallets
Speed
Hypersimple
Left to right
Type of thought by Marie Panken
Mate 40 Series by Huawei
Mobile Ryzen 5000 processors by AMD
SelfieType app by Samsung
Etee Finger-tracking VR Controller by TG0
Bump Galaxy by Bianca Carague
AMR-C01, racing simulator by Aston Martin
Mobility
Cars and driving will be affected by e-Sports and gaming. The same technology allows driverless vehicles to process what they see in fast-moving environments such as on highways.
Entertainment in cars will become more important as cars become driverless.
In the following years, we will be reimagining the future of personal transportation. Mobility will be a service that can be used when needed. As cities become denser, mobility will be on raised levels.
Facial and gesture recognition, voice control will make driving more intuitive.
Sensors react to your presence and activate personal settings.
Entertainment
Gaming technology
Intuitive control
Reactive
Left to right
Flying, self-driving Cadillac by General Motors
Hyperscreen and AVTR steering wheel by Mercedes-Benz
Self-driving car concept image
Digital Cockpit by Samsung